Rule 1: Greetings
The act of warning an opponent consists of attacking and/or destroying a non-vital area on that enemy's person. Losing an arm is the equivalent of someone walking up to you and saying, "Yo, let's rumble." Losing an eye is a little more insulting than that if only due to the fact that in the universal language of thugs, its value as a greeting almost always translates to something along the lines of, "Hi there. I could've killed ya just now, ya stupid moron."
Rule 2: Priorities
To a thug, dying isn't considered as big a tragedy as running out of beer. The logic behind this ordering of priorities is as follows: if you're dead, you definitely don't need anymore beer. But if you're out of beer, obviously, you need more beer. Hence, the tragedy.
Rule 3: The High Road
Thuggery has no discrimination based on physical appearances. If a toy poodle beats up a Rottweiler, it's because the toy poodle is more thug than the Rottweiler, no matter how freakin' ridiculous toy poodles look.
Rule 4: Goin' Old School
An eye for an eye is perfectly valid, unless you can get an ear instead. Because while eye-patches look cool, a guy walkin' around with only one ear is freakin' hilarious. And a great story.
Rule 5: Honor
The difference between killing and murdering is whether or not you can look the other guy in the eye as he dies. Make sure you know his name.
Rule 6: Categories
Calling a fellow mate "Idiot" means you like him (in a manly way).
Calling an outsider "idiot" means you might like him. Or you're gonna cut his eye out by way of greeting, depending on whether he took your beer or not.
Calling an enemy "idiot" is a sign to your fellow mates that you're gonna beat the crap outta the idiot. Your idiot friends will accordingly position themselves around the room so that the enemies idiot friends (other idiots) won't try to screw with you while you mess up (or get messed up by) that first idiot. Capiche?
Rule 7: Women
Don't hit 'em. Unless they hit you first, and even when they do, don't hit 'em in the face. 'Cuz as big a jerk as she is for hittin' you first, it's 100 guaranteed that her face is better lookin' than yours, ya ugly moron.
If she hits you in the balls it's a different story altogether.
Rule 8: Daily Life
Do what makes you happy—some jerk could kill you tomorrow, and then what?
Rule 9: Battle
Never interfere in someone else's fight. Sometimes dying just happens.
Rule 10: Stories
Brag freely... But back that stuff up.
Rule 11: Pride
Fight for your own sake—it's always more fun if you can smile and mean it when you draw your weapon.
Rule 12: Training
You can sit around practicing how you're gonna hit fake, stationary targets all day if you want, but the best way to test your own ability will always be going out and fighting.
Whether you walk away or not is always a great place to start working from.
Rule 13. Paperwork
All you really gotta do for an acceptable report is write your name, who you killed, what time ya killed them at, and where. If the report needs to include any sort of explanation as to why you lost, don't bother sendin' it in, Everyone already knows and is in the process of figurin' out a way to make you pay for it, ya freakin' eyesore.
Rule 14: Family
Family has nothing to do with blood.
Family is the guy who elbowed you in the gut, planted your face into a pile of dirt and dislodged three of your molars while you drop-kicked him across the yard, broke his nose, and bruised his ribs- all right before he gave you a hand up and you leaned on one another as you stumbled towards the mess hall together, because you both suddenly remembered that it's your guys' night to set the table for dinner and you don't want anyone to catch you slacking.
Rule 15: Death
When you die, make sure you look the guy who beat you right in the face and tell him your name.




